Abstract

Factor analysis of a large number of motion sickness self-reports from exposure to military flight simulators revealed three separate clusters of symptoms. Based on this analysis a symptom profile emerged for simulators where Oculomotor symptoms predominated, followed by Nausea and least by Disorientation-like symptoms. Current users of virtual environment (VE) systems have also begun to report varying degrees of what they are calling cybersickness, which initially appeared to be similar to simulator sickness. We have found, after examination of eight experiments using different VE systems, that the profile of cybersickness is sufficiently different from simulator sickness — with Disorientation being the predominant symptom and Oculomotor the least. The total severity of cybersickness was also found to be approximately three times greater than that of simulator sickness. Perhaps these different strains of motion sickness may provide insight into the different causes of the two maladies.

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