Abstract

Use of online transactions through web based ap-plications has resulted in many vulnerabilities that have been systemically analysed by Open Web Application Security Project (OWASP). We attempt to raise awareness of newly inducted web application developers through gamification of the relevant content pertaining to four of the top 10 vulnerabilities namely; SQL Injection, Cross-site Scripting (XSS), Broken Authentication and Sensitive Data Exposure. The mechanics of these games is also analysed using Learning Mechanics - Game Mechanics (LM-GM) framework to validate a balance of pedagogy and game play elements. These web playable games using Unity as game engine capture the player data from Unity analytics in a database for potential analysis of learning outcome.

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