Abstract

This paper discusses the design and development of an adventure game about cybercrime. Thisgame uses variety of multimedia elements including text, animation, image and 3D objects. Thetheme of this game focuses on identity theft and phishing. Therefore, the purpose of the gameis to educate the learners about cybercrime and enhance their awareness towards onlineactivities that could victimized them. This would ensure that they take precautions of theirsafety while using the Internet. In this research, agile method is used as the developmentmethodology. It includes five phases which are brainstorm, design, development, qualityassurance and deployment. The completed game was used as a treatment in a user testinginvolving 26 students from UiTMCawangan Perlis from different ages, gender, course andfaculty. After treatment, subjects were administered with two instruments to measure theirperception of awareness towards cybercrime and their perception of fun for the game. It wasrevealed that most subjects agreed that they had an increase in awareness after exposure tothe game. The game was also positively perceived as fun, with regards to its graphical andinstructional design, contents relevance with the theme and suitability of game duration. Somerecommendations for future enhancements are also discussed.

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