Abstract

The work is devoted to the study of the problem of dependence on cyberspace of young people. Experts increasingly believe that cyber-addiction is a pathological urge or disease that belongs to the category of non-chemical dependencies and has its own nosology, etiology, pathogenesis and requires prevention, treatment and psycho-correction. Thanks to the analysis of scientific achievements, their actual types were determined, a comprehensive model of classification was built taking into account socially accepted, pathological and cyber-addiction; the stages of cyber-addiction formation are separated. Thanks to the developed and tested method «Test-questionnaire for detecting cyber-addiction», it was found that the most typical addictions for young people are: computer addiction, Internet addiction, game addiction and gadget addiction; girls are more typical: cyber communicative addiction and selfitis. When considering age characteristics, it was found that the highest rates of 3rd degree of addiction are among people aged 19 to 21, a more even distribution of 2nd and 3rd degrees of addiction among people aged 14 to 15 years. Due to the factor analysis of the obtained results, it was established that an addict can have not one dependence, but several, although each of them may have a different degree of manifestation.

Highlights

  • Internet addiction and cyber-addiction are interpreted by most scientists as a mental disorder that affects the normal process of a person's life and has its own variants of manifestation and process of flow Yu

  • Cyber-adiation should be understood as a type of non-chemical dependence, which is expressed in a mental disorder caused by an obsessive desire to be constantly in virtual reality, live and be realized in cyberspace through the use of gadgets or electronic devices, despite the destruction of material and social reality. and for the process of life in general (Asieieva, 2020)

  • After analyzing the existing approaches to the stages of cyber-addiction, we propose to separate the following: 1) Addictive-pragmatic, the absence of cyberaddiction, at this stage the person has experience and formed an idea of work and use: PC, Internet, some games, gadgets, and have little experience in cybercommunications and selfies

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Summary

Introduction

The prevalence of interactive technologies and widespread computerization is due to socio-anthropogenic factors, easy availability and ease of use of electronic devices that allow easy information retrieval, expand the possibilities of interconnection and interpersonal communication, which in today's urbanization saves time and performing professional or educational activities, allows you to receive, store and process huge amounts of information. Computer and interactive technologies are penetrating education, science, economics, politics, culture, and more. The Internet reflects the functioning of various sectors of society and provides information services for communication, leisure and other activities, including professional. The Internet is necessary for everyone - regardless of profession, social status, age and gender differences. The Internet as a means of personal development significantly contributes to its self-realization and expands social opportunities. Network users consume information, and constantly fill it with various information resources (Markova, 2013; Utz, 2015)

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