Abstract

The author proposes to establish a separate class of electronic mechanical puzzles being the object of “mixed reality”, presents a self-engineered example of such a device, and reviews similar devices produced by other developers. Close relationships of such devices with tangible user interfaces are described. A Cubios device is presented as an illustration of a mixed reality puzzle along with its variants developed by the author. The purpose of this paper is to present a new mixed reality device, review similar devices, propose the classification of such devices, identify their relationships with tangible user interfaces, and discuss the prospects of their development.

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