Abstract

This article is focused on gamification and the study of its strategic use in cultural and creative tourism experiences in Catalonia. From a qualitative perspective and based on ten semi‑structured interviews, the objec‑ tive of this research is to analyse the relationships between gamification and tourism from a supply perspective. Results show the importance of gamification in learning and discovering the characteristics of a place, in attract‑ ing and retaining customers, and in encouraging co‑creation of unique experiences that combine offline and online resources. This research provides visibility on a topic as yet scarcely studied within the academic literature, and represents a contribution to the study of gamification and its implications for cultural tourism in Catalonia.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.