Abstract

This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT) with a TSP-inspired tree traversal strategy. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are compared to an existing terrain following CPP method. The results show that CT-CPP yields significant reduction in trajectory length, energy consumption, and reconstruction error.

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