Abstract

Quality of experience (QoE) is an important measure of users’ satisfaction regarding their network-based services, and it is widely employed today to provide a real assessment of the service quality as perceived by the end users. QoE measures can be used to improve application performance, as well as to optimize network resources and reallocate them as needed when the service quality degrades. While quantitative QoE assessments based on network parameters may provide insights into users’ experience, subjective assessments through direct feedback from the users have also gathered interest recently due to their accuracy and interactive nature. In this paper, we propose a framework that can be used to collect real-time QoE feedback through crowdsourcing and forward it to network controllers to enhance streaming routes. We analyze how QoE can be affected by different network conditions, and how different streaming protocols compare against each other when the network parameters change dynamically. We also compare the real-time user feedback to predefined network changes to measure if participants will be able to identify all degradation events, as well as to examine which combination of degradation events are noticeable to the participants. Our aim is to demonstrate that real-time QoE feedback can enhance cloud-based services and can adjust service quality on the basis of real-time, active participants’ interactions.

Highlights

  • IntroductionReal-time multimedia content streaming over the Internet has become a primary application in several industries such as communication, education, interactive gaming, and entertainment

  • The proposed framework is based on a combination of Quality of experience (QoE) measurement application and quality of service (QoS) quality parameters that accommodate a variety of different streaming pro

  • A real-time QoE crowdsourcing framework was proposed for software-defined wide-area network (SD-WAN)

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Summary

Introduction

Real-time multimedia content streaming over the Internet has become a primary application in several industries such as communication, education, interactive gaming, and entertainment. The main bulk of Internet traffic today is multimedia content, on-demand video and live video streaming. Multimedia services can be characterized by (1). The content, (2) the transmission methods, and (3) the services employed to enable content exchange between different parties. Multimedia service design takes into consideration user requirements, which include cost of service, ease of content accessibility, content quality, and multimedia desirability [1]. Internet usage has shifted toward content-centric access rather than host-centric. User expectations are continuously elevating, and multimedia content providers are becoming more aware of the importance of service quality

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