Abstract

This paper introduces the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic architecture [Harb et al. in When waiting is not an option: learning options with a deliberation cost. arXiv preprint arXiv:1709.04571, 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. Agents trained using our approach learn to attend to their various sensory modalities (e.g., audio, video) at the appropriate moments, thereby executing actions based on multiple sensory streams without reliance on supervisory data. We demonstrate empirically that the sensory attention mechanism anticipates and identifies useful latent features, while filtering irrelevant sensor modalities during execution. Further, we provide concrete examples in which the approach not only improves performance in a single task, but accelerates transfer to new tasks. We modify the Arcade Learning Environment [Bellemare et al. in J Artif Intell Res 47:253–279, 2013] to support audio queries (ALE-audio code available at https://github.com/shayegano/Arcade-Learning-Environment), and conduct evaluations of crossmodal learning in the Atari 2600 games H.E.R.O. and Amidar. Finally, building on the recent work of Babaeizadeh et al. [in: International conference on learning representations (ICLR), 2017], we open-source a fast hybrid CPU–GPU implementation of CASL (CASL code available at https://github.com/shayegano/CASL).

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