Abstract
This chapter distinguishes between distributing texts in a digitised form and digital fiction/digital textual forms; all these are products of the digital revolution, which has its roots in the recent development of communication and information technologies. It adds to the so far very limited number of studies on crime texts in digital environments; the few studies that exist focus on fandom and video game adaptations. The chapter helps the reader to understand this lack as deriving from the novelty of digital crime fiction formats. It explores the effects of the digital revolution on the publishing industry and offers a theoretical discussion of transmedia storytelling; reflects on the crime genre’s adoption of digital forms and transmedia storytelling as well as the scholarly assessment of these forms; and analyses the digital game Miss Fisher and the Deathly Maze (2017) as transmedial digital crime fiction.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.