Abstract
The objective was to identify studies that created and tested intervention programs for digital games for children from 7 to 10 years old that prioritized cooperation. This is a systematic review, with search in seven databases, using four groups of descriptors (digital games, intervention programs, intended population and cooperation). Two studies were selected for analysis. The first study is a mixed reality game for learning healthy habits from cooperative strategies. The second is a screen game to assess the level of cooperation from pre-established tasks. Studies have produced evidence to believe in the possibility of building digital games that emphasize cooperation in order to solve problems of social relationships among children today.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.