Abstract

The objective was to identify studies that created and tested intervention programs for digital games for children from 7 to 10 years old that prioritized cooperation. This is a systematic review, with search in seven databases, using four groups of descriptors (digital games, intervention programs, intended population and cooperation). Two studies were selected for analysis. The first study is a mixed reality game for learning healthy habits from cooperative strategies. The second is a screen game to assess the level of cooperation from pre-established tasks. Studies have produced evidence to believe in the possibility of building digital games that emphasize cooperation in order to solve problems of social relationships among children today.

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