Abstract

In this paper three methodological approaches to creativity-centered design are identified: the computational approach, the dialogical perspective and the ecologically grounded framework. These methods relate to the current definition of ubiquitous music (ubimus). Both social and material factors that shape creative musical phenomena within ubiquitous music making are addressed. The second section discusses a design study highlighting the concepts laid out in the first part: activities and resource usage. A split between creative products and resources, which points to three material observables, frames this discussion: resources, products and by-products, including creative waste. Two new design qualities are proposed: volatility and rivalry. The paper concludes with a summary of the study results, suggesting further explorations of the ecological framework in ubiquitous music experiments.

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