Abstract
This article discusses the implementation of innovative technologies in the process of training students of a pedagogical university. The purpose of the study: to develop a set of didactic games for students - future teachers and experimentally prove the effectiveness of its implementation to enhance their creative pedagogical development. The experimental study was attended by full-time, part-time and evening students (n=286) of the Pedagogical Institute. Students of the experimental group implemented a set of special didactic games (n=14) in extracurricular activities during the school year. Didactic games were implemented by students independently on the basis of a university-wide student scientific society at the center of the council of students and student scientific initiatives. Didactic games for research and practical implementation were differentiated by target, long-term and structural features. The obtained statistical data in the study (p<0.05) proved the effectiveness of introducing a variety of didactic games in extracurricular time of students without the participation of teachers, in the mode of independent control over the process of their conduct. The didactic games implemented during the school year had a significant positive impact on creative pedagogical development through raising the level of creative well-being, communication skills and pedagogical improvisation of students. The study revealed new scientific data on the processes of increasing creative extracurricular activities of students and patterns that exist in the studied pedagogical science on this issue. This is one of the key conditions for improving the quality of professional training of future teachers.
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