Abstract
This chapter examines models of youth-based enterprises in which adolescents take leadership in organizational roles, creative design, and community building. Central to this work is the need for both public and private creative input and financing to develop and support learning environments that engage adolescents in extended projects based in science and art that are socially beneficial to local communities.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have