Abstract

Combining a variation of John Rawls' “veil of ignorance” mind experiment with role-playing and case studies allows instructors to create assignments that engage students in the full range of learning processes, encourage them to consider a wide range of viewpoints, provide them with opportunities to apply the cognitive and the affective components of learning, and make real for them world views competing for influence in the development of policies, regulations, and laws. This article presents three examples of this curriculum innovation in a graduate Human Behavior in the Social Environment sequence, followed by suggestions of its use in practice, research, and policy courses.

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