Abstract
Small-batch, artisan-made, handmade, bespoke—this article examines the use of “craft” as a stabilizing design god term during periods of technological flux. Using Foucauldian archaeology, I survey three common synecdoches of craft: craft as crafting, craft as product, and craft as set of rights. In doing so, I reveal a system of contradictions, determinisms, and romanticisms circulating around the logic of craft as technological good . But I also suggest that by reviewing a community's uniquely nostalgic definitions of craft, designers might uncover which technological traditions, values, and goals users desire to take from past designs into the future. By understanding craft as a local process, a cross-culturally variable logic, and a product that hails active consumers, this essay ultimately argues that designers and writers alike might come to create more user-centered and emancipatory compositions.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Similar Papers
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.