Abstract

We present a novel and efficient surface reconstruction for particle-based fluid methods. Although particle-based methods are practical for computing level-sets that represent liquid interfaces, these methods are computationally expensive when the number of particles increases considerably due to the intense usage of particle approximations. This paper introduces a simple level-set approximation using a discrete indicator function (DIF) defined by counting particles inside grid cells. Our method is fast, easy to code, and can be adapted straightforwardly in particle-based solvers, even implemented in GPU. Moreover, we show the effectiveness of our approach through a set of experiments against prior surface reconstruction methods.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.