Abstract

In mobile ad hoc networks, network nodes accomplish a target task usually by cooperative packet forwarding from the source to the destination. It is a challenge to enforce their mutual cooperation for a node’s self-interest. In this article, we focus on cooperative packet forwarding in a one-hop unreliable channel, which leads to packet loss and retransmission. We model the process of packet forwarding with the nodes’ remaining energy and reputation value. We propose a packet-forwarding non-cooperative game model reflecting the utilities of different packet-forwarding strategies, in which an incentive mechanism is introduced to enforce cooperation of packet forwarding. Furthermore, we analyze the packet-forwarding game with replicator dynamics and derive and prove three theorems. If the conditions of the theorems are met, the evolutionarily stable strategies can be attained. Three inferences also reveal how convergence speed to evolutionarily stable states is affected by the cooperative incentive, the probability of successful packet transmissions, and the upper limit of the retransmission number. The simulation results support the proposed theorems and inferences. In addition, we show that our game model with a reputation value and the mechanism of incentive cooperation can improve the probability of successful packet transmissions, and reduce the network overhead.

Highlights

  • Mobile ad hoc networks (MANETs) are composed of multiple interacting nodes which have limited energy and self-organization ability

  • Compared with the algorithm of Tang et al, our algorithm can reduce network overhead. It is very important for a MANET with unreliable channels to forward packets

  • We study the packetforwarding strategies with unreliable channels based on evolutionary game

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Summary

Introduction

Mobile ad hoc networks (MANETs) are composed of multiple interacting nodes which have limited energy and self-organization ability. Based on the trust incentive cooperation among sensor nodes, Li et al.[19] considered retransmission of packet loss and introduced a strategy-adjustment mechanism into the process of the evolutionary game. This mechanism of strategy adjustment can compensate for reflecting the requirements of individual strategy adjustments in a replicator dynamic model. Feng et al.[24] proposed an incentive compatible multiple-copy packet forwarding (ICMPF) protocol to reduce the delivery overhead and to ensure a successful packet delivery in mobile social networks (MSNs) They built an evolutionary game model to encourage the forwarding behavior among nodes.

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