Abstract
We consider the evolution of cooperation in finite populations and we model a scenario where two individuals can interact only if both intend to do so with their counterpart. This feature allows a possibility for individuals to remain alone for a given round and not interact with anybody. Such an individual receives a baseline payoff rather than one based upon a matrix game. We provide sufficient conditions on the payoff matrix that will guarantee fixation probabilities to be monotone relative to the baseline payoff. We then apply the findings to the Prisoner’s Dilemma and Hawk-Dove games. In both cases, the possibility that an individual might remain alone increases the chances that cooperation or non-aggression fixes within the population. Moreover, weak selection models overlap with our model, and we consider how one can generalize our model even further.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.