Abstract

Abstract Condensable species are crucial to shaping planetary climate. A wide range of planetary climate systems involve understanding nondilute condensable substances and their influence on climate dynamics. There has been progress on large-scale dynamical effects and on 1D convection parameterization, but resolved 3D moist convection remains unexplored in nondilute conditions, though it can have a profound impact on temperature/humidity profiles and cloud structure. In this work, we tackle this problem for pure-steam atmospheres using three-dimensional, high-resolution numerical simulations of convection in postrunaway atmospheres. We show that the atmosphere is composed of two characteristic regions, an upper condensing region dominated by gravity waves and a lower noncondensing region characterized by convective overturning cells. Velocities in the condensing region are much smaller than those in the lower, noncondensing region, and the horizontal temperature variation is small. Condensation in the thermal photosphere is largely driven by radiative cooling and tends to be statistically homogeneous. Some condensation also happens deeper, near the boundary of the condensing region, due to triggering by gravity waves and convective penetrations and exhibits random patchiness. This qualitative structure is insensitive to varying model parameters, but quantitative details may differ. Our results confirm theoretical expectations that atmospheres close to the pure-steam limit do not have organized deep convective plumes in the condensing region. The generalized convective parameterization scheme discussed in Ding & Pierrehumbert is appropriate for handling the basic structure of atmospheres near the pure-steam limit but cannot capture gravity waves and their mixing which appear in 3D convection-resolving models.

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