Abstract

Designing for continuous interaction requires designers to consider the way in which human users can perceive and evaluate an artefact's observable behaviour, in order to make inferences about its state, and plan and execute their own continuous behaviour. Understanding the human point of view in continuous interaction requires an understanding of human causal reasoning, of the way in which humans perceive and structure the world, and of human cognition. We present a framework for representing human cognition, and show briefly how it relates to the analysis of structure in continuous interaction, and the ways in which it may be applied in design.

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