Abstract

The Basic Design course can help students understand design principles and visual art elements It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching courses. There are not many pieces of research on the application of AR in design courses. Therefore, this study attempts to explore the factors that affect students’ acceptance of AR textbooks in Basic Design course and their continuance intention for AR textbooks. This study first focused on students with experience in using AR textbooks. Open-ended questions were used to collect factors that allow AR textbooks to be used in the design curriculum; then questionnaire surveys and factor analysis were conducted and the research hypotheses are presented. Then, the research hypotheses were verified through reliability and validity as well as structural equation modeling. Three factors and 15 items for students to accept AR textbooks in the Basic Design course were summarized in the research results, including the three factors named “Visual Attraction”, “Knowledge-ability”, and “Situational Experience”. The analysis of differences showed significant differences in gender among these three factors and no significant differences between grades and departments. Also, it was found from the analysis results of the structural equation model that the factors of “Visual Attraction” and “Knowledge-ability” both had a positive effect on the continuance intention, of which “Knowledge-ability” was the most important influencing factor. The results of this study can help the application and development of AR textbooks in the Basic Design course.

Highlights

  • Augmented Reality (AR) is one of the most promising emerging technologies and has found its way into the research field of education, entertainment, games, daily life, and marketing, etc. [1,2,3,4]

  • This study believes that the application of AR technology in teaching classrooms has significant teaching benefits which can improve students’ learning effectiveness, and AR has the potential as a textbook tool for long-term use in teaching

  • Three factors affecting students’ use of AR textbooks in the Basic Design course were derived from the results of factor analysis of this study, and it was concluded in the differential analysis that there were certain differences between genders but there was no significant difference between grades and departments

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Summary

Introduction

Augmented Reality (AR) is one of the most promising emerging technologies and has found its way into the research field of education, entertainment, games, daily life, and marketing, etc. [1,2,3,4]. Augmented Reality (AR) is one of the most promising emerging technologies and has found its way into the research field of education, entertainment, games, daily life, and marketing, etc. AR technology has gradually matured and become a research hotspot and trend in the field of education [5,6]. In a study on the application of AR technology in higher education during the period 2005–2019, it was found that computer science was prominent in the education field. As learned from this study, AR technology has penetrated various fields of education. It is inseparable from the unique functions of AR technology that AR can become a key teaching tool in the field of education [5]

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