Abstract

It is well known that players’ engagements are often long-lived and important to their sense of self, but political agency is normally not a central theme in leisure studies. In this chapter, three case illustrations demonstrate how specialized players, if they feel called upon, are able to transform their activity into a political instrument. Their involvements are contingent but not negligible. It occurs as contentious politics, infra-politics, or micro-politics. The political voices coming from leisure worlds may not be very different from those coming from social movements. Both dispatch values, information, knowledge, and loyalties across territorial borders, and practical activity and ideology amplify each other within both worlds, although activity usually comes first and has the highest priority when people play.

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