Abstract

In visual search, participants can incidentally learn spatial target-distractor configurations, leading to shorter search times for repeated compared to novel configurations. Usually, this is tested within the limited visual field provided by a computer monitor. While contextual cueing is typically investigated on two-dimensional screens, we present for the first time an implementation of a classic contextual cueing task (search for a T-shape among L-shapes) in a three-dimensional virtual environment. This enabled us to test if the typical finding of incidental learning of repeated search configurations, manifested by shorter search times, would hold in a three-dimensional virtual reality (VR) environment. One specific aspect that was tested by combining virtual reality and contextual cueing was if contextual cueing would hold for targets outside the initial field of view (FOV), requiring head movements to be found. In keeping with two-dimensional search studies, reduced search times were observed after the first epoch and remained stable in the remaining experiment. Importantly, comparable search time reductions were observed for targets both within and outside of the initial FOV. The results show that a repeated distractors-only configuration in the initial FOV can guide search for target locations requiring a head movement to be seen.

Highlights

  • The ability to locate objects in a complex environment is both a demanding and crucial task in our everyday lives

  • We provide a tutorial for the implementation of Virtual Reality experiments in general and Contextual Cueing in particular [6]

  • The present study replicated contextual cueing in a virtual environment with panorama-like display sizes and target positioning outside of the initial field of view (FOV)

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Summary

Introduction

The ability to locate objects in a complex environment is both a demanding and crucial task in our everyday lives. Used items are very likely to be found in a spatial context among several other items (e.g., toothbrush in the mirror cabinet is placed next to the toothpaste, face cream, shaver and other cosmetic products). This configuration can provide information to guide visual search for a target item when the configuration is encountered again. We greatly benefit from this additional information, we may be unaware of these spatial cues In the lab, this phenomenon is referred to as Contextual Cueing [1]

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