Abstract

Abstract the trailer campaign for Tron: Legacy (2010) reintroduces the story-world of Kevin Flynn and the Grid first encountered in Tron (1982), while also showing off the latest incarnation of light cycles, disc battles, and recognizers. Though the film received mixed reviews for its story, the special effects--or F/X--sequences of Tron: Legacy were widely applauded on its release in late 2010. The F/X are central to the ways in which the film imagines the interiority of a computer game, with much of it depicting technological entities (Alter; Bradshaw; Ebert). Stories of technology also reside, however, in the connections between the story-world of Tron: Legacy and a range of contextual materials. In paying attention to these connections, Tron: Legacy offers an opportunity to expand ways of exploring technology in contemporary popular cinema.

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