Abstract

The aim of the study was to validate attack scenes in beach volleyball (BV) for the construction of a declarative tactical knowledge attack test (DTKAT) for the modality. 32 attack scenes in real situations of BV game through were assessed the Content Validity Coefficient (CVC) through criteria of language clarity, practical relevance and item representativity, using a 1-5 likert scale. The results showed that for all criteria [image clarity (CVC - 0.98); practical relevance (CVC - 0.97); item representativity (CVC – 0.94)], scenes obtained CVC greater than 0.80, except for one scene, being thus excluded. 31 scenes were validated for the creation of a DTKAT-BV

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