Abstract

In this paper, we describe the results of replicating one of our studies from two years ago [1] which compares two techniques for transfer-ring content across multiple screens in VR. Results from the previous study have shown that a combined gaze and touch input can outper-form a bimanual touch-only input in terms of task completion time, simulator sickness, task load and usability. Except for the simulator sickness, these findings could be validated by the replication. The difference with regards to simulator sickness and variations in abso-lute scores of the other measures could be explained by a different set of user with less VR experience.

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