Abstract

AbstractThe inherent no‐slip contact constraint in the standard material point method (MPM) creates a greater penetration resistance. Therefore, the standard MPM was not able to treat the problems involving impact and penetration very well. To overcome these deficiencies, two contact methods for MPM are presented and implemented in our 3D explicit MPM code, MPM3D. In MPM, the impenetrability condition may not satisfied on the redefined regular grid at the beginning of each time step, even if it has been imposed on the deformed grid at the end of last time step. The impenetrability condition between bodies is only imposed on the deformed grid in the first contact method, while it is imposed both on the deformed grid and redefined regular grid in the second contact method. Furthermore, three methods are proposed for impact and penetration simulation to determine the surface normal vectors that satisfy the collinearity conditions at the contact surface. The contact algorithms are verified by modeling the collision of two elastic rings and sphere rolling problems, and then applied to the simulation of penetration of steel ball and perforation of thick plate with a particle failure model. In the simulation of elastic ring collision, the first contact algorithm introduces significant disturbance into the total energy, but the second contact algorithm can obtain the stable solution by using much larger time step. It seems that both contact algorithms give good results for other problems, such as the sphere rolling and the projectile penetration. Copyright © 2010 John Wiley & Sons, Ltd.

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