Abstract

The industrial revolution 4.0 accelerates the need for resources with contextual skills that are relevant to technological advances. Renewable energy is a global issue that needs to be followed up as a concern in education. The concept of STEAM learning is seen as a learning innovation that accommodates the skills needed in the era of the industrial revolution 4.0. In addition, through a design thinking approach, students are facilitated to realize creativity or ideas in solving problems around them. This study aims to reconstruct the STEAM learning model with a combination of design thinking approaches in renewable energy learning materials. This study uses a descriptive qualitative approach with data sources from the literature. The analytical tool used is the Miles and Huberman interactive model data analysis. The expectation from this research is the formulation of a combination framework between the STEAM learning model and design thinking that can be applied to learning renewable energy materials.
 Keywords: Design Thinking, Renewable Energy, STEAM

Full Text
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