Abstract

Based on the inertial action capture technology, this paper applies the human body natural performance action to control the virtual character synchronously, and realizes the establishment of real-time animation creation and live broadcast platform by using the virtual animation character as the real person substitute. In the scheme, the action capture technology is applied to solve the animation control problem by manipulating the action of the animated character (virtual character) in real time by the performer (real character), and the real-time rendering technology of the game engine is applied to solve the real-time rendering problem. Real-time animation creation and live broadcast function.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.