Abstract
Embedded networking has a broad prospect. Because of the Internet and the rapid development of PC skills, computer vision technology has a wide range of applications in many fields, especially the importance of identifying wrong movements in sports training. To study the computer vision technology to identify the wrong movement of athletes in sports training, in this paper, a hidden Markov model based on computer vision technology is constructed to collect video and identify the landing and take‐off movements and badminton serving movements of a team of athletes under the condition of sports training, Bayesian classification algorithm to analyze the acquired sports training action data, obtain the error frequency, and the number of errors of the landing jump action, and the three characteristic data of the displacement, velocity, and acceleration of the body’s center of gravity of the athlete in the two cases of successful and incorrect badminton serve actions and compared and analyzed the accuracy of the action recognition method used in this article, the action recognition method based on deep learning and the action recognition method based on EMG signal under 30 experiments. The training process of deep learning is specifically split into two stages: 1st, a monolayer neuron is built layer by layer so that the network is trained one layer at a time; when all layers are fully trained, a tuning is performed using a wake‐sleep operation. The final result shows that the frequency of the wrong actions of the athletes on the landing jump is concentrated in the knee valgus, the total frequency of error has reached 58%, and the frequency of personal error has reached 45%; the problem of the landing distance of the two feet of the team athletes also appeared more frequently, the total frequency reached 50%, and the personal frequency reached 30%. Therefore, athletes should pay more attention to the problems of knee valgus and the distance between feet when performing landing jumps; the difference in the displacement, speed, and acceleration of the body’s center of gravity during the badminton serve will affect the error of the action. And the action recognition method used in this study has certain advantages compared with the other two action recognition methods, and the accuracy of action recognition is higher.
Highlights
As a very key technology in computer technology, computer vision has a wide range of roles in artificial intelligence, image processing, motion recognition, and other fields [1, 2]
Judging from the current research status, motion recognition technology can only collect human contours or movements based on the background environment that people set in advance or under the background of certain unfavorable factors, obtain the information and characteristics that we are interested in, and use a certain method or model to perform the final action recognition of the human body
From the current development point of view, motion recognition has been developed to a certain extent, it is still far from the expected goal
Summary
Computer vision technology can effectively identify athletes’ sports training actions by extracting computer vision features, making it more convenient for researchers to collect experimental data. It can be said that the combination of computer vision technology and sports training error action recognition research is a breakthrough in the sports field It can effectively improve the effectiveness and accuracy of athletes’ training and can effectively judge the athletes’ movements, to improve the level and performance of athletes. The innovations of this paper are as follows: (1) using computer vision technology to collect athletes’ sports training actions, (2) using hidden Markov model to identify and analyze the collected athletes’ sports training actions, (3) using Bayesian algorithm to calculate and analyze the analyzed movements, and (4) using the embedded operating system; the main research is to optimize the embedded operating system, improve the operating system for specific application scenarios, and increase the support for commonly used device drivers
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