Abstract

Educational design research (EDR) seeks to contribute to both practice and theory by developing solutions that improve educational practice and generating usable and generalisable knowledge. Most EDR researchers tend to focus on reporting their research contributions to educational practice. Therefore, there is a need for disseminating research that pays more attention to the theoretical contributions of EDR so that those outside a particular EDR project can benefit. This paper focuses on the theoretical contributions, particularly the design framework and design methodological knowledge, of a 6-year EDR enquiry that aimed to develop educational technologies that promote primary school mathematics learning and classroom practice. Informed by the literature and direct experiences of working in collaboration with teachers and various disciplines during this iterative study, a design framework for developing real-world educational technologies and guidelines for conducting EDR are proposed. The design framework highlights four essential aspects—content, pedagogy, practice, and technology—that should be considered when developing educational technologies to ensure their educational benefits, feasibility, and successful real-world utilisation and adoption. The proposed guidelines for conducting EDR, such as exploring design alternatives and employing appropriate design construction and evaluation methods, can assist other researchers, including a single doctoral student, in embracing opportunities and overcoming the challenges that may emerge.

Highlights

  • Educational design research (EDR) strives to bridge the gap between theory and practice in educational research by contributing to both practice and theory (e.g., McKenney & Reeves, 2019; Plomp, 2013)

  • EDR seeks to contribute to the research community by advancing usable and generalisable knowledge constructed during the iteration of empirical investigation

  • According to Edelson (2002), EDR can assist in developing three types of theories: domain theories, design frameworks, and design methodologies that can inform the work of others

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Summary

Introduction

Educational design research (EDR) strives to bridge the gap between theory and practice in educational research by contributing to both practice and theory (e.g., McKenney & Reeves, 2019; Plomp, 2013). As a contribution to educational practice, EDR aims to craft research-informed solutions, such as educational products, processes, programmes, and policies, through iterative development in real-world educational settings, where teaching and learning take place. According to Edelson (2002), EDR can assist in developing three types of theories: domain theories, design frameworks, and design methodologies that can inform the work of others. A few researchers have reported how their EDR contributes to knowledge of design frameworks (e.g., Bergdahl et al, 2018; Lambert & Jacobsen, 2019) and design methodologies (e.g., Cowling & Birt, 2018; Di Biase, 2020). Design frameworks can inform other educational researchers and designers on how to develop a solution to a similar educational challenge in another context, while design methodologies can help other researchers overcome challenges in conducting their EDR.

Educational problem
Study overview
Developing a design solution
Design principle construction
Concept design
Concept evaluation
Solution design and development
Conducting EDR
Iterations
Data triangulation
Various participants
Multidisciplinary collaboration
Technological innovations
Alternative designs
Solitary researcher
Looking back and moving forward
Design framework for developing real-world educational technologies
Guidelines for conducting EDR
Design
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