Abstract

The architecture of interactive systems does not match the procedural decomposition mechanisms available in most programming languages, leading to architectural mismatch. Constraint systems have been used only as black boxes for computing with primitive values of a specific type and for specific domains such as user interface layouts or program compilation. We propose constraints as a general purpose architectural connector for both describing the large-scale structure of interactive systems and matching that description with the actual implementation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.