Abstract

We present an investigation on the spring analogy. The spring analogy serves for deformation in a moving boundary problem. First, two different kinds of springs are discussed: the vertex springs and the segment springs. The vertex spring analogy is originally used for smoothing a mesh after mesh generation or refinement. The segment spring analogy is used for deformation of the mesh in a moving boundary problem. The difference between the two methods lies in the equilibrium length of the springs. By means of an analogy to molecular theory, the two theories are generalized into a single theory that covers both. The usual choice of the stiffness of the spring is clarified by the mathematical analysis of a representative one-dimensional configuration. The analysis shows that node collision is prevented when the stiffness is chosen as the inverse of the segment length. The observed similarity between elliptic grid generation and the spring analogy is also investigated. This investigation shows that both methods update the grid point position by a weighted average of the surrounding points in an iterative manner. The weighting functions enforce regularity of the mesh

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