Abstract

Places play an important role as anchoring fictional (books, movies, songs, video games) as well as artistic universes to reality. Conversely, imaginary places affect the way people perceive real places. 'Set-jetting', which transforms film locations into tourist attractions, is a perfect example of the increasing demand for connecting fictional spaces with real places. The interaction of imaginary and real places, which has been for years an operating function of fiction, is increasing both qualitatively and quantitatively. This is not limited to cinema but also affects literature and art. Once located on a map, the fictional place becomes attractive for tourists and a potential source of profit. The connection between imaginary and real places has been transformed by recent dramatic changes in communication and information technologies, and more specifically in the domain of geospatial technologies. These technologies offer more effective ways of georeferencing locations in films, books and art works. Many Web sites compile information on film shooting locations. Geoparsing techniques offer solutions for automatically georeferencing novels or short stories. New technologies allow visitors practicing set-jetting or cultural tourism to collect extensive information about films or books related to these places. Geospatial technologies contribute to the development of an intermediary territory, a space between the real world and the fantasy world.

Full Text
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