Abstract
Today, medical technology manufacturers enter the service market through the development of digital service innovations. In the field of audiology, these developments increasingly shift the service capacities from audiologists to manufacturers and technical systems. However, the technology-driven developments of manufacturers lack acceptance of hearing device users and undermine the important role of audiologists within the service provision. By following a user-centered design approach in order to deal with the technological and social challenges of disruptive services, we aim to develop service innovations on an integrated service platform in the field of tele-audiology. To ensure the acceptance of technology-driven service innovations among hearing device users and audiologists, we systematically integrated these actors in a participatory innovation process. With qualitative and quantitative data we identified several requirements and preferences for different service innovations in the field of tele-audiology. According to the preferences of the different actors, we proposed a service platform approach based on a connected hearing device in three pillars of application: 1) one-to-one (1:1) service innovations based on a remote fitting concept directly improve the availability of services offered by audiologists without being physically present. Based on this, 2) one-to-many (1:N) service innovations allow the use of the connected hearing device as an indirect data source for training a machine learning algorithm that empowers users through the automation of service processes. A centralized server system collects the data and performs the training of this algorithm. The optimized algorithm is provided to the connected hearing devices to perform automatic acoustic scene classification. This in turn allows optimization of the hearing devices within each acoustic scene. After the user-centered development of the different service innovations which are designed to converge on an integrated service platform, we experimentally evaluated the functionality and applicability of the system as well as the associated role models between the technical system, the hearing device users and audiologists. As a future outlook, we show potentials to use the connected hearing device for 3) cross-industry (N:M) service innovations in contexts outside the healthcare domain and give practical implications for the market launch of successful service innovations in the field of tele-audiology.
Highlights
Digital Service Innovations in AudiologyAccording to the World Report on Hearing [1], hearing difficulties are among the most common diseases worldwide
Hearing Aid Research Data Set (HeAR-DS) contains fourteen acoustic scenes as shown in Figure 13 that were defined in close cooperation with audiologists and with the German hearing aid manufacturer and project partner audifon to cover acoustic scenes relevant in everyday life of HD users
We presented our concept of an integrated service platform for digital service innovations in audiology
Summary
According to the World Report on Hearing [1], hearing difficulties are among the most common diseases worldwide. Unaddressed hearing loss is the third largest cause of years lived with disability globally. Over 1.5 billion people currently experience some degree of hearing loss, with over 400 million people living with disabling hearing loss. One out of five people suffering from hearing difficulties is using any type of supporting device today. Hearing difficulties affect all ages, the prevalence increases for elderly people. Due to an aging population, the number of people with at least some degree of hearing difficulties will continuously grow in the future. Through the use of new digital technologies, increasing attention has been paid to the development of service innovations in healthcare [2, 3]. Artificial intelligence (AI), big data analysis, Internet of Things (IoT) and the smartification of products into productservice-systems enable healthcare organizations to find new ways of value creation [4]
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