Abstract

The players of a congestion game interact by allocating bundles of resources from a common pool. This type of games leads to well studied models for analyzing strategic situations, including networks operated by uncoordinated selfish users. Congestion games constitute a subclass of potential games, meaning that a pure Nash equilibrium emerges from a myopic process where the players iteratively react by switching to a strategy that diminishes their individual cost. With the aim of covering more applications, for instance in communication networks, we extend congestion games to the setting where every resource is endowed with a capacity which possibly limits its number of users. From the negative side, we show that a pure Nash equilibrium is not guaranteed to exist in any case and we prove that deciding whether a game possesses a pure Nash equilibrium is NP-complete. Our positive results state that congestion games with capacities are potential games in the well studied singleton case. Polynomial algorithms that compute these equilibria are also provided.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.