Abstract

This is a retrospective describing a research project based on simulations of future artist's work environments. The orientation for the project is the exploration of the creative process, and the examination of the tools and the processes that form the foundation for the creation of new technological resources designed to support creative activities. The project examines the potential of immersive simulation technologies as applied to the creation of powerful and effective art and music studio environments. The history of the project is traced back to its origins in early childhood dreams and fantasies, providing an opportunity to explore the relationship between creativity, technology and human expression.

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