Abstract

We address the problem of how to handle exceptions in distributed object systems. In a distributed computing environment, exceptions may be raised simultaneously in different processing nodes and thus need to be treated in a coordinated manner. Mishandling concurrent exceptions can lead to catastrophic consequences. We take two kinds of concurrency into account: 1) Several objects are designed collectively and invoked concurrently to achieve a global goal and 2) multiple objects (or object groups) that are designed independently compete for the same system resources. We propose a new distributed algorithm for resolving concurrent exceptions and show that the algorithm works correctly even in complex nested situations, and is an improvement over previous proposals in that it requires only O(n/sub max/N/sup 2/) messages, thereby permitting quicker response to exceptions.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.