Abstract

The Conclusion examines how portrayals of the First World War in computer games are evolving beyond the type of portrayal recognisably found in popular media and literature. It shows how the aims of those who design these computer games have helped to draw the portrayal of the war out of its previously strictly inhibiting format. The ability to merge stories and narratives of humanity alongside images of the conflict and suggestions of tragedy, all of which are then placed into the hands of the player, means that the First World War has become both interactive and highly innovative in regards to the portrayal of war. This chapter underlines the fact that computer portrayals of the First World War are now at the forefront of how the conflict is represented.

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