Abstract

Subject of research: semantic content and orientation of the computer game "Genshin impact", features of its impact on the health and development of children (including their intellectual, moral, mental state and development) from the standpoint of their legal (including legal-psychological) and moral-ethical assessments.What impact does using the Genshin Impact computer game, playing it, have on the intellectual, moral, mental health and development of children? What exactly is this impact and manifests itself, what are its consequences? How do the distribution and advertising of the Genshin Impact game as a game for children correlate with the requirements established by Federal Law No. 436-FZ of December 29, 2010 "On the Protection of Children from information harmful to their health and development" and other legal acts?

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