Concepts of art education curriculum, tendencies and challenges

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<p>Discussing the different concepts of teaching Art, one should start from the competences we want to transfer to students. Through different ideas about competences, we can see the wishes of individual countries about what is expected of visual arts education. In this review, we have focused on the thinking of the European countries. <br />All European countries have some variants of learning art in curricula and outcomes that determine what is meant to be achieved by these subjects. Depending on whether these curricula are structured as an integrated whole or as a set of specific subjects, objectives/outcomes are defined more concretely for visual arts, music, theater, dance, media arts or crafts. Learning objectives differ from country to country: in some cases, they are more globally expressed, and in others, it is more specific. The goals to be achieved or the skills to be mastered are defined for each year of learning or schooling periods.<br />There are increasing pressures on the art education to fulfill a number of goals, in addition to learning about art. Educational systems increasingly recognize the importance of developing children’s creativity and contributing to cultural education. Almost all European countries have similar goals for the curriculum of teaching Art, among them: the development of artistic skills, knowledge, and understanding, engagement with various art forms; increasing cultural understanding; exchange of experiences. But in addition to these artistic results, the curriculum includes personal and social/cultural outcomes (such as self-confidence and self-esteem, the individuality of expression, teamwork, intercultural understanding and cultural participation). The focus on creativity (often in relation to its importance in innovation) and cultural education (in relation to individual identity and the promotion of intercultural understanding) is present in these goals.<br />Various studies have recognized the pressure to include in the art curriculum of the 21st century the study of new media (including film, photography and digital arts) and to enable students to use ICT as a part of the creative process. In many, it is also requested for art contents to be connected to other non-artistic subjects and thus deal with creative and cultural themes.</p>

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  • Griffith Research Online (Griffith University, Queensland, Australia)
  • Juliet Anne Beattie

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Metacognition is influenced the creative thinking process in Computational Physics courses. The Computational Physics is needed in the business and industrial. However, Computational Physics courses are less attractive for students. The challenge in learning Computational Physics is how to help students effectively develop creative and computational thinking skills. Based on the above, the purpose of this study is to determine the effectiveness of the PGOC3ARE learning model to create the students’ creative thinking skills in Computational Physics learning and to determine the effect of using the PGOC3ARE learning model on metacognitive-based creative thinking skills, especially in Computational Physics courses. The research method used was an explanatory sequential design research method. The research sample was taken through simple random sampling, where the sample was divided into an experimental class and a control class. The sampling technique for collecting qualitative data was purposive sampling. Data analysis using comparative test statistics. The result of the research is that the PGOC3ARE model is effective in shaping students’ creative thinking skills, especially in the Computational Physics course. Furthermore, the PGOC3ARE learning model has a significant positive effect on the development of students’ creative thinking skills in the Computational Physics course with base on metacognition.

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  • Jul 1, 2019
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  • La Suha Ishabu + 2 more

In solving mathematical problems, the creative thinking process is basically assessed based on two indicators: creative processes and products. The creative process is the stage of creative thinking that includes generating ideas, planning problem solving, and producing problem solving. The process generates creative products should meet the aspects of fluency, flexibility, and novelty. The present study aims at describing the creative thinking process of elementary school students in solving mathematical problems. It involved female student who practiced visual learning style as the subject with the consideration the subject could generate a flexible product, but not an extraordinary product that meets the aspects of fluency and novelty. Data was collected through test and in-depth interview. The validity was done with data triangulation technique. The collected data were analyzed with transcription, categorization, reduction, interpretation and conclusion. The findings indicate that the creative thinking process of elementary school students in mathematical problem solving is realized through generating ideas (reading and examining images in the question) to identify information that is already known, to employ different approaches for planning problem solving, and to produce creative products that meet the aspect of flexibility. Nevertheless, the products have not fulfilled the aspects of fluency and novelty.

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The building bridges through interfaith dialogue in schools programme: An investigation into the effectiveness of a model of interfaith education
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