Abstract

We introduce the concept of an obstacle skeleton, which is a set of line segments inside a polygonal obstacle $$\omega $$ that can be used in place of $$\omega $$ when performing intersection tests for obstacle-avoiding network problems in the plane. A skeleton can have significantly fewer line segments compared to the number of line segments in the boundary of the original obstacle, and therefore performing intersection tests on a skeleton (rather than the original obstacle) can significantly reduce the CPU time required by algorithms for computing solutions to obstacle-avoidance problems. A minimum skeleton is a skeleton with the smallest possible number of line segments. We provide an exact $$O(n^2)$$ algorithm for computing minimum skeletons for rectilinear obstacles in the rectilinear plane that are rectilinearly convex.

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