Abstract

Computer-generated holograms (CGHs), which are generated by simulating the recording process of a hologram in a computer, are noted as an ideal three-dimensional (3D) display technology. However, with CGHs it is necessary to create precise 3D model data based on objects that already exist, and it is difficult to do this. To solve this problem, there has been much research on generating CGHs using multi-view images (MVIs). MVIs make it possible to generate CGHs from real-existing objects in natural light. A method using ordinary digital cameras resulted in high-resolution reconstructed images without the need for any special devices, but with this method it is necessary to capture a huge number of images or to use a huge number of cameras to ensure a sufficient continuous motion parallax. This is simply not realistic for the construction of 3D display applications. In this paper, we describe a method of generating voxel models from captured images and then using the MVIs obtained by the models to generate CGHs. We generate voxel models by SFS, determine voxel value using the captured images, and render voxel models into MVIs. Using this method enables us to arrange holograms at arbitrary positions in the range in which MVIs are generated correctly. We can also obtain a sufficient continuous motion parallax by generating MVIs obtained from voxel models in spite of capturing only a small number of images. Results of optical experiments demonstrated the effectiveness of the proposed method.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.