Abstract

ONE OF THE FOREMOST DEMANDS of multimedia and hypermedia development is in the visual aspect. The adage that most developers are familiar with is that content is king. Regardless of the product’s communicative purpose, poorly designed content will indefinitely cause a product to fail. Similarly, poorly designed graphics are also detrimental. This paper presents several of the theoretical and technical aspects of creating exceptional computer graphics for multimedia and hypermedia projects.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call