Abstract

Modeling how visual saliency guides the deployment of attention over visual scenes has attracted much interest recently — among both computer vision and experimental/computational researchers — since visual attention is a key function of both machine and biological vision systems. Research efforts in computer vision have mostly been focused on modeling bottom-up saliency. Strong influences o n attention and eye movements, however, come from instantaneous task demands. Here, we propose models of top-down visual guidance considering task influences. The n ew models estimate the state of a human subject performing a task (here, playing video games), and map that state to an eye position. Factors influencing state come from scene gi st, physical actions, events, and bottom-up saliency. Proposed models fall into two categories. In the first category, we use classical discriminative classifiers, including Reg ression, kNN and SVM. In the second category, we use Bayesian Networks to combine all the multi-modal factors in a unified framework. Our approaches significantly outperfor m 15 competing bottom-up and top-down attention models in predicting future eye fixat ions on 18,000 and 75,00 video frames and eye movement samples from a driving and a flig ht combat video game, respectively. We further test and validate our approaches on 1.4M video frames and 11M fixations samples and in all cases obtain higher prediction s cores that reference models.

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