Abstract

Improvements in quantitative measurements of human physical activity are proving extraordinarily useful for studying the underlying musculoskeletal system. Dynamic models of human movement support clinical efforts to analyze, rehabilitate injuries. They are also used in biomechanics to understand and diagnose motor pathologies, find new motor strategies that decrease the risk of injury, and predict potential problems from a particular procedure. In addition, they provide valuable constraints for understanding neural circuits. This paper describes a physics-based movement analysis method for analyzing and simulating bipedal humanoid movements. The model includes the major body segments and joints to report human movements' energetic components. Its 48 degrees of freedom strike a balance between very detailed models that include muscle models and straightforward two-dimensional models. It has sufficient accuracy to analyze and synthesize movements captured in real-time interactive applications, such as psychophysics experiments using virtual reality or human-in-the-loop teleoperation of a simulated robotic system. The dynamic model is fast and robust while still providing results sufficiently accurate to be used to animate a humanoid character. It can also estimate internal joint forces used during a movement to create effort-contingent stimuli and support controlled experiments to measure the dynamics generating human behaviors systematically. The paper describes the innovative features that allow the model to integrate its dynamic equations accurately and illustrates its performance and accuracy with demonstrations. The model has a two-foot stance ability, capable of generating results comparable with an experiment done with subjects, and illustrates the uncontrolled manifold concept. Additionally, the model's facility to capture large energetic databases opens new possibilities for theorizing as to human movement function. The model is freely available.

Highlights

  • The complexity of human motion was first dramatically captured via the Muybridge high-speed photographs (Muybridge, 1887; Andriacchi and Alexander, 2000; Wolpert and Landy, 2012) which spawned several different analysis techniques in different disciplines

  • Visualization first used keyframing techniques, but later sophisticated models were used in advanced rendering for computer graphics (e.g., Zordan and Hodgins, 2002)

  • Insights have been obtained by building physical systems directly (Ijspeert et al, 2007) that straddle the boundary between humans and robotics that have shed light on human design

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Summary

Introduction

The complexity of human motion was first dramatically captured via the Muybridge high-speed photographs (Muybridge, 1887; Andriacchi and Alexander, 2000; Wolpert and Landy, 2012) which spawned several different analysis techniques in different disciplines. Insights have been obtained by building physical systems directly (Ijspeert et al, 2007) that straddle the boundary between humans and robotics that have shed light on human design. In another development, machine learning techniques have been introduced for use in analyzing animal-like motion (Schulman et al, 2016)

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