Abstract

Mobile devices may use mobile edge computing to improve energy efficiency and responsiveness by offloading computation tasks to edge servers. However, the transmissions of mobile devices may result in interference that decreases the upload rate and prolongs transmission delay. Clustering has been shown as an effective approach to improve the transmission efficiency for dense devices, but there is no distributed algorithm for the optimization of clustering and computation offloading. In this work, we study the optimization problem of computation offloading to minimize the energy consumption of mobile devices in mobile edge computing by adaptively clustering devices to improve the transmission efficiency. To address the optimization problem in a distributed manner, the decision problem of clustering and computation offloading for mobile devices is formulated as a potential game. We introduce the construction of the potential game and show the existence of Nash equilibrium in the game with a finite enhancement ability. Then, we propose a distributed algorithm of clustering and computation offloading based on game theory. We conducted a simulation to evaluate the proposed algorithm. The numerical results from our simulation show that our algorithm can improve offloading efficiency for mobile devices in mobile edge computing by improving transmission efficiency. By offloading more tasks to edge servers, both the energy efficiency of mobile devices and the responsiveness of computation-intensive applications can be improved simultaneously.

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