Abstract

We have previously introduced a computational architecture suitable for driving full-color holographic display systems based around anisotropic leaky-mode modulators; this architecture appropriately handles single-sideband modulation and frequency-division multiplexing of spectral bands that correspond to the independent red, green, and blue color channels in the display output. In this paper, we describe an implementation for driving the MIT Mark IV holographic display system with such a computational approach, in cases of both pre-computed Fresnel CGHs and real-time, GPU-based diffraction specific coherent panoramagrams. Real-time holographic images of nearly VGA-resolution (468 lines) are generated via three dual-head NVIDIA GPUs via a CUDA-based implementation that encompasses the requisite orthographic view generation from 3-D data sources, parallel vector-based fringe computation per hogel and per color, single-sideband modulation, and frequency-division multiplexing. We present the first results of this scheme in driving the Mark IV display system and review the resulting holographic video output and performance metrics.

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