Abstract

In this paper, we aim to realize compliant biped walking on uneven terrain with point feet. A control system is designed for a 5-link planar biped walker. According to the role that each leg plays, the control system is decomposed into two parts: the swing leg control and the support leg control. The trajectory of the swing foot is generated in real-time to regulate the walking speed. By considering the reaction torque of the swing leg's hip joint as disturbance, a sliding model controller is implemented at the support leg's hip joint to control the torso's posture angle. In order to make sure the landing foot does not rebound after impact, the vertical contact force control is set as the internal loop of the hip's height control. In simulation, the control system is tested on a virtual 5-link planar biped walker in Matlab. Finally, stable biped walking is realized on uneven terrain with roughness up to 2cm.

Highlights

  • Until now, biped walking on flat ground has been well studied

  • The trajectory of the swing foot is generated in real-time to regulate the walking speed

  • We aim to realize compliant biped walking on uneven terrain

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Summary

Introduction

Until now, biped walking on flat ground has been well studied. In order to improve the practicability of a biped robot, the walker should be able to walk on uneven terrain. For the biped walker with flat feet, the ZMP (zero moment point) criterion [1] is widely used in walking pattern generation [2,3,4,5]. Twan Koolen integrated an appropriately chosen desired acceleration in order to obtain the desired velocity and position of the swing foot during each single support phase [14]. These methods of walking pattern generation have ignored walking speed control. In order to realize compliant walking, the contact force between the support foot and the ground should be controlled actively.

Dynamics
Walking Control
Control architecture
Swing foot trajectory generation
X n yhdipes
The torso’s posture control
The hip’s height control
Conclusions
Full Text
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